A couple days ago I decided that I wanted to make something that could be used for more than one thing, so I decided that I was going to make a lightsaber. For this project, i will be making a low poly lightsaber and then ill give it a high poly bake. Once I’m happy with… Continue reading LightSaber Home project.
On Friday I finished the coding exam so in the extra time in lesson that I got I decided to try and get the mattress done as this is probably the one thing that I had no idea how to do well, I started the mattress by making a cube adding a done of subdivisions and then… Continue reading High poly project, mattress!
A while ago we had all been tasked with creating a walk cycle animation that didn’t really have too many restrictions, so when it came to making the animation I looked online to see how industry walk cycles are made and I found out that there made by having a 1 seconds loop with 24… Continue reading Animation project
For the past couple of weeks in Matt’s lesson we have been continuing with the high group poly project, the progress that I have made was modeling the bed frame fully though I will probably extend one of the frames, and I have started on a mattress but I don’t really like it as it… Continue reading High Poly Project Continued
In this lesson with Matt we were told about our new project which would be a high poly group project where we would build a small scene where one person would model a single asset for it. For our group we chose post apocalyptic as we thought we had some potential for it, I personally… Continue reading High Poly Project.
In Tony’s lesson we were expanding on our clay head models and were shown the program Sculptris, our first experiences with this program were us being told what 2 of the tools did and for us to just play around and try and make a head. We started with just making the shape of a… Continue reading Sculptis. Modeling
In this lesson with Matt we have have tasked to research bump maps, normal maps and displacement maps. Bump mapping is a technique in computer graphics like modeling that simulates bumps and wrinkles on the surface of a object, this is achieved by perturbing the surface normal of the object and using the normal during… Continue reading Normal maps, bump maps, etc.