This LudumDare me and a couple of people decided to take part making a game, this involved us staying up till around 3 the first night waiting for the theme and deciding on what type of game we wanted to do for the theme Small World. The following morning we all got together at around… Continue reading LudumDare 38
To help learn coding and maths we have been tasked to create a simple 2d game to further develop our skills in preparation for our test. Which will have us use the skills we have and will learn in the next few month to make a game where you get from point A to B… Continue reading 2d Game Concept
In Ants lesson we went over trigonometry and class diagrams. When using trigonometry in coding for games we learnt that we use Cosine and Sine differently to Tangent, Cosine and Sine is mostly used for movement where Tangent can be used to have a enemy turn and aim at a player, the example that we were shown was… Continue reading Trigonometry and Class Diagrams
I have recently decided to start making a game in unity in my own time, each time i work on the project i will be adding posts. In the first night of deciding to make a unity game i have found out how to make a game using different scenes for each level. The way i… Continue reading Unity home project.
Today in Ants lesson we were tasked to develop our walking sim, with this we could do anything we would imagine. Most people added a radio which played selected music when you clicked on it, providing you had the battery in your inventory. For the theme of my sim I decided to go for a… Continue reading Unity walking sim Update #1
Today in Chris’s lesson we were tasked of making a basic plat former including of the player be able to jump and being able to collect something, I chose pumpkins. When we had the code for the player moving the controls were inverted so we had to go in the code and change that as well as put… Continue reading Flash Halloween game
Today in Ants lesson we used unity to build a room out of cubes changing their scale and position to what we desire. Once we did that we added random objects and made them intractable by adding a rigid body. Once we had the hang of that we were told to add in chairs, a… Continue reading Unity, unlocking door, building room.