This post is a continuation of Houdini procedural generation. #1 Tree. This generator was made a while ago, therefore, I will be remaking it applying everything I’ve learned. The Rock generator; This generator works by starting off with a sphere and having the primitive type as polygon, from there you add a VDB from polygons and then apply a… Continue reading Houdini procedural generation. #2 Rocks
Recently I have been looking into Houdini more after briefly having done before, my reason for this is because it has everything that I need in one program ranging from FX to being able to model, that and its use in both the games and movie industry. Since working in Houdini my main “task” has been to… Continue reading Houdini procedural generation. #1 Tree
Today in Gary’s lesson we were talking about the VFX project and what we wanted to do and I looked back at my previous blog post decided that I didn’t like that idea too much so I wrote down a couple ideas that I liked and I came up with these: Burning Building Lightning Storm-Sky Replacement,… Continue reading VFX Project Revamped!
For this essay we were tasked with choosing a piece of art talking about it and then describing how the art has influenced a game and how it was made possible in the game chosen. For the piece of art i chose “Doge’s Palace” by David Roberts and for the game i chose Assassins Creed… Continue reading Art Essay
This LudumDare me and a couple of people decided to take part making a game, this involved us staying up till around 3 the first night waiting for the theme and deciding on what type of game we wanted to do for the theme Small World. The following morning we all got together at around… Continue reading LudumDare 38
As a little project for Ant we were told to code a ball that did something when it collided, I personally thought of trying to slow everything down to a stop but after some thought i decided to speed up the time in unity. The code for this was fairly simple for this project all… Continue reading Unity Ball Brawl.
For the past week in Matts lesson we have been modelling assets for a tile, each group has a different theme for their tile we opted for a desert as we thought that we had a good handle what would be found in a desert like Obelisks, rocks, sand dunes, pyramids etc. For us having two weeks left for… Continue reading Low poly project.