In this lesson divided into groups depending on what we would like to do ranging from VFX, animation, modeling and more. Once we had decided on what we would like to do we split up into teams of around 4 and started planning what we wanted including what scenes we wanted, what the “Story” would… Continue reading Imagined World VFX
Today in Matt’s lesson we got shown the basics of Substance Painter including how to paint directly onto a model, add a fill layer with a mask to add some detail which I used to add rust onto a turtle. I started by selecting the material I would like to add as a base layer… Continue reading Substance Painter
For this little project we were tasked with choosing three games all of different generations and see how available hardware impacted the design, intended audiences for the game and then we have to critique the game. For my first game i decided to do Wii’ sports as there would be a lot to talk about,… Continue reading Games through time.
On the 14th we all had the opportunity of going to Insomnia 60 where we we would test new games attend a couple talks and look at other things there for us to do. While at Insomnia i took a couple pictures although there wasn’t many it think it shows a lot that could be… Continue reading Insomnia60
In this lesson with Matt we continued our tile projects and finished everything off. Overall i think that my group did quite a good job as the tile looks good and every asset meets the requirements of being under 1000 tris, i also think that most of our models looks quite good with one or… Continue reading Low poly project, Finally.
For Tony’s lesson we were tasked to look up five artist and do a number of question on them, the following artists were: Alex Pardee, Dave Mckean, Elif Varol Ergen and Elisa Sassi. Questions: What is the function of the work? What do you like/dislike? Why did the artist choose to do?(Choose something you have… Continue reading Head work, Art
The 12 principles of animation are; Squash and stretch is considered the most important principle as it gives a sense of weight and flexibility to object and can be used in a extreme way to give a comical way. Anticipation is used to prepare for the action for example bending knees to jump or pulling… Continue reading The 12 principles of animation.