For the past couple lessons, we have been doing a coding exam where we were tasked with making a game which was a “stealth” game where the player would have to get to the goal without being shot by the enemy. For the exam, we were given the assets but had to do all of the… Continue reading Coding Exam
In this lesson with Ant, we were told to just prepare for out coding exam which starts next week, so I decided to fix my game that I had done a couple days prior from the tutorials provided. The problem that was occurring was that the line of sight code for the enemies wouldn’t toggle… Continue reading Final coding exam prep
As a little project for Ant we were told to code a ball that did something when it collided, I personally thought of trying to slow everything down to a stop but after some thought i decided to speed up the time in unity. The code for this was fairly simple for this project all… Continue reading Unity Ball Brawl.
This is the second week we have been making a solo game, but in the first week i don’t feel like i did a substantial amount of work as i mainly did the basics, in this week i did a bit more code including a way to lose by time. I also have the movement… Continue reading Solo game, Exam prep.
In Ants lesson we went over trigonometry and class diagrams. When using trigonometry in coding for games we learnt that we use Cosine and Sine differently to Tangent, Cosine and Sine is mostly used for movement where Tangent can be used to have a enemy turn and aim at a player, the example that we were shown was… Continue reading Trigonometry and Class Diagrams
I have recently decided to start making a game in unity in my own time, each time i work on the project i will be adding posts. In the first night of deciding to make a unity game i have found out how to make a game using different scenes for each level. The way i… Continue reading Unity home project.
In Ants lesson everyone continued with what they did last week, which was a asteroid game, the things that we actually did in class was creating variables understanding them and then making our spaceship move and rotate with the following code: The first part of this code is just adding variables which were for the most part floats… Continue reading Unity, 2D vector