In Tony’s lesson we were expanding on our clay head models and were shown the program Sculptris, our first experiences with this program were us being told what 2 of the tools did and for us to just play around and try and make a head. We started with just making the shape of a… Continue reading Sculptis. Modeling
In Gary’s lesson we were given footage of Yoda doing force push and were tasked with editing it to give it a magic effect, for this we could choose from a wide range of effect he had given us or find some online which we would have to edit and change to make fit the… Continue reading Magic effect-AE
For this project with Pete we were tasked to create a name animation for a character or actor of our choice. For this I chose Rick Sanchez, i chose this character as I felt like I could do something cool with his name. I ended up doing a similar thing to my splitting cells animation… Continue reading Rick Sanchez- Name Animation AE
In this lesson with Matt we have have tasked to research bump maps, normal maps and displacement maps. Bump mapping is a technique in computer graphics like modeling that simulates bumps and wrinkles on the surface of a object, this is achieved by perturbing the surface normal of the object and using the normal during… Continue reading Normal maps, bump maps, etc.
Today I got bored at home, so I decided to look on YouTube for a good tutorial to try and get better at after effects, the one I found was a effect that simulates cell division but could also be used as water droplets and such. For this look we needed to use a lot of different… Continue reading Ae-Splitting Cells
In Tony’s lesson we attempted to model clay heads for the first time, for this we took our research for drawing heads and took elements of each to make our own stylized piece, I personally took the piece of clay and started by modeling the shape of the head and the idea that I had… Continue reading Clay head modeling
In this lesson with Matt we continued our tile projects and finished everything off. Overall i think that my group did quite a good job as the tile looks good and every asset meets the requirements of being under 1000 tris, i also think that most of our models looks quite good with one or… Continue reading Low poly project, Finally.