In Matts lesson we exported our UV maps into Photoshop and gave it a black background in a different layer, this was to contrast with the white lines to paint in. We then either pained the ship ourselves or used websites like texture.com to download images and then tile our ships, this is the process… Continue reading Maya texturing.
In Ants lesson everyone continued with what they did last week, which was a asteroid game, the things that we actually did in class was creating variables understanding them and then making our spaceship move and rotate with the following code: The first part of this code is just adding variables which were for the most part floats… Continue reading Unity, 2D vector
In Matts lesson we continued on our spaceship unwrapping, although I decided to carry on unwrapping matts ships to get the hang of it. Then when I’m at home I’ll unwrap my own spaceship. Personally I think that UV unwrapping isn’t as bad as I thought as its fairly simple once you have a understanding of… Continue reading Uvs- Update
In Peters lesson we had our first try at after effects, we started by correcting a few layers in Photoshop and then importing it into after effects with the correct settings being 1080p with 25 fps. We then added a Null and parented the shapes we did in Photoshop and added a 3d option and… Continue reading After effects first attempt.
Today in Ants lesson we were tasked to develop our walking sim, with this we could do anything we would imagine. Most people added a radio which played selected music when you clicked on it, providing you had the battery in your inventory. For the theme of my sim I decided to go for a… Continue reading Unity walking sim Update #1
Today in Chris’s lesson we were tasked of making a basic plat former including of the player be able to jump and being able to collect something, I chose pumpkins. When we had the code for the player moving the controls were inverted so we had to go in the code and change that as well as put… Continue reading Flash Halloween game
Uv mapping in Maya is selecting part of a mesh for example the top right wing, then planar mapping, then I would move the selected part in the Uv editor, and proceeded select the Uv option when holding in right click then unfolding and smoothing the mapping. When Uv mapping I would choose the part I… Continue reading Uv Mapping – Maya