Houdini procedural generation. #2 Rocks

This post is a continuation of Houdini procedural generation. #1 Tree. This generator was made a while ago, therefore, I will be remaking it applying everything I’ve learned. The Rock generator; This generator works by starting off with a sphere and having the primitive type as polygon, from there you add a VDB from polygons and then apply a… Continue reading Houdini procedural generation. #2 Rocks