In Tony’s lesson we were told to do a self assessment for our imagined worlds project, he gave us some questions that he would like us to complete which have been filled in below. What am I required to do? Have I managed? Why For this project I am required to color grade the final… Continue reading Imagined worlds self assessment.
A couple days ago I went to see Neil from three motion to see if it was a possibility to do some VFX work experience before university, The “Interview” went quite well with most of the questions being what NextGen is and what I would be doing while at the company. His biggest concern was… Continue reading Three Motion Media.
This week in Matt’s lesson we were just continuing without models, this lesson was quite a productive one as I was able to fully unwrap the UVS and decide what I wanted to put a normal map on which at this point is just the ball of spikes and the actual bat, this is because I… Continue reading Technical Model update, again!
In Tony’s lesson, we learned how to draw concept art with construction lines. We started by drawing an assortment of shapes on photoshops and then added the center line showing which way the drawing would be facing, from that we added to the shape to develop the drawings, out of the ones that I drew the… Continue reading Drawing with construstion lines
Just a quick update on the VFX project. 90% of the research and things not involving the footage are done including the storyboards and job lists. For adding effects onto the footage we have started to do a couple of the effects although some will take more time than others including one which includes models… Continue reading VFX Project update.
In this lesson with Matt we were asked to work on our models further and too look into what texel density was and its basically making sure that the texture resolution is fluid throughout the whole model or scene. Onto the model, this week I decided to improve upon the handle as well as model… Continue reading Model Update, Low Poly Done!
Toady in Matt’s lesson we were shown a few things about retopology and how to actually do it. As a basic run down you wanted to make your mesh a live surface meaning everything will stick to it, then use the quad draw tool to start making polygons around the modeling keeping in mind how… Continue reading 3D Retopology / Model update.